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	<title>Fred Kim &#124; Studio 2</title>
	<link>http://www.fkfkfk.com/studio2</link>
	<description></description>
	<pubDate>Wed, 28 May 2008 11:14:42 +0000</pubDate>
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		<title>The End</title>
		<link>http://www.fkfkfk.com/studio2/?p=20</link>
		<comments>http://www.fkfkfk.com/studio2/?p=20#comments</comments>
		<pubDate>Wed, 28 May 2008 11:09:05 +0000</pubDate>
		<dc:creator>Fred</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.fkfkfk.com/studio2/?p=20</guid>
		<description><![CDATA[ 

Here is the final.   Click on the thumbnail to view a small version.  Click here to view a larger version.
 After playing around with Jordan&#8217;s mel script for a week, I finally decided to animate the geometry by hand.  I didn&#8217;t have as much control over the particles as much [...]]]></description>
			<content:encoded><![CDATA[<p class="hvlog"> <a href="http://www.fkfkfk.com/studio2/mov/SOLID_v1-h264_720x405.mov" title="large mov" target="_blank" rel="enclosure"><br />
<img src="http://www.fkfkfk.com/studio2/mov/SOLID_v1-400x225.jpg" /></a></p>
<p>Here is the final.   Click on the thumbnail to view a small version.  Click <a href="http://www.fkfkfk.com/studio2/mov/SOLID_v1-h264_720x405.mov">here</a> to view a larger version.</p>
<p class="hvlog"> After playing around with Jordan&#8217;s mel script for a week, I finally decided to animate the geometry by hand.  I didn&#8217;t have as much control over the particles as much as I would like.  However, I am still going to play with the script because I think it has a lot of potential - and procedural is less stressful on the mind/bod</p>
<p class="hvlog"> Overall I&#8217;m satisfied with the outcome.  There was a moment when I thought the final product would look hideous.  I think by far, matchmoving took the longest time.  I had lots of trouble.  So much trouble that I went back to the location and re-shot my footage twice.  The matchmoves are still off though.  That&#8217;s why I could not apply some of the shadows, especially in shot 2.</p>
<p class="hvlog">I learned how to create quick HDR&#8217;s.  The lighting and reflection information was invaluable.</p>
<p class="hvlog"> <img src="http://www.fkfkfk.com/studio2/images/hdr.jpg" align="left" /></p>
<p class="hvlog"> <img src="http://www.fkfkfk.com/studio2/images/script.jpg" align="left" height="208" width="400" /></p>
<p>.<br />
.</p>
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		<title>Renders/NewFootage</title>
		<link>http://www.fkfkfk.com/studio2/?p=19</link>
		<comments>http://www.fkfkfk.com/studio2/?p=19#comments</comments>
		<pubDate>Mon, 19 May 2008 08:09:45 +0000</pubDate>
		<dc:creator>Fred</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.fkfkfk.com/studio2/?p=19</guid>
		<description><![CDATA[

I&#8217;m also including this bird&#8217;s eye view in my sequence.  The shot was taken from an FXphd tutorial that I purchased and am licensed to use in a showreel.  The shot was surprisingly easy to matchmove.   I plan to include more geometry so some shadows can be cast, which will further [...]]]></description>
			<content:encoded><![CDATA[<p class="hvlog"><strong></strong></p>
<p><a href="http://www.fkfkfk.com/studio2/mov/city_v1a_400x225.mov" rel="enclosure"><img src="http://www.fkfkfk.com/studio2/mov/city_v1a_400x225.jpg" /></a></p>
<p>I&#8217;m also including this bird&#8217;s eye view in my sequence.  The shot was taken from an FXphd tutorial that I purchased and am licensed to use in a showreel.  The shot was surprisingly easy to matchmove.   I plan to include more geometry so some shadows can be cast, which will further &#8220;sell&#8221; the shot.</p>
<p class="hvlog">&nbsp;</p>
<p class="hvlog"><a href="http://www.fkfkfk.com/studio2/mov/pillar_shot1_v1a_400x225.mov" rel="enclosure"><img src="http://www.fkfkfk.com/studio2/mov/pillar_shot1_v1a_400x225.jpg" /></a></p>
<p class="hvlog">Here is a test render with some geometry flowing through the scene.  This is just a rough reflection pass.  This shot was a huge pain to match move.  The match is close enough for what I&#8217;m going to do with it.</p>
<p class="hvlog">::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::</p>
<p class="hvlog"> <a href="http://www.fkfkfk.com/studio2/mov/pillar_shot2_v1a_400x225.mov" rel="enclosure"> <img src="http://www.fkfkfk.com/studio2/mov/pillar_shot2_v1a_400x225.jpg" /></a></p>
<p>Since I was having such a difficult time the other shots, I went back to one of the locations and shot a few &#8220;cleaner&#8221; shots.</p>
<p>::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::</p>
<p>Jordan Rempel wrote a clever <a href="http://www.jordanrempel.com/MEL.html" title="mel script">mel script</a> that uses a particle system to generate curves and animation along those curves.  I have been experimenting with his script.  I hope to use some of this in my project.</p>
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		<title></title>
		<link>http://www.fkfkfk.com/studio2/?p=18</link>
		<comments>http://www.fkfkfk.com/studio2/?p=18#comments</comments>
		<pubDate>Mon, 19 May 2008 08:07:38 +0000</pubDate>
		<dc:creator>Fred</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.fkfkfk.com/studio2/?p=18</guid>
		<description><![CDATA[Smoothcam

Since the majority of the shots I took were hand held, I had to smooth out the footage in shake.  The smoothcam node works great for situations like these.  The only downside is that I will have to crop the footage where the smoothcam makes adjustments.
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Shoot Day 1 
Took an HVX and a [...]]]></description>
			<content:encoded><![CDATA[<p class="hvlog"><strong>Smoothcam</strong></p>
<p><a href="http://www.fkfkfk.com/studio2/mov/shot_2-Website_small_400x225.mov" rel="enclosure"><img src="http://www.fkfkfk.com/studio2/mov/shot_2-Website_small_400x225.png" /></a><br />
Since the majority of the shots I took were hand held, I had to smooth out the footage in shake.  The smoothcam node works great for situations like these.  The only downside is that I will have to crop the footage where the smoothcam makes adjustments.</p>
<p>::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::</p>
<p><strong>Shoot Day 1 </strong></p>
<p>Took an HVX and a tripod to my three locations: abandoned pillars, under the bridge, and the electric plant.  I shot several takes of each location (at least 30).  The footage was shot at 60fps.</p>
<p class="hvlog"> <a href="http://www.fkfkfk.com/studio2/mov/001762-Website_small_400x225.mov" rel="enclosure"> <img src="http://www.fkfkfk.com/studio2/mov/001762-Website_small_400x225.png" /></a></p>
<p class="hvlog"> <a href="http://www.fkfkfk.com/studio2/mov/00032W-Website_small_400x225.mov" rel="enclosure"> <img src="http://www.fkfkfk.com/studio2/mov/00032W-Website_small_400x225.png" /></a></p>
<p class="hvlog"> <a href="http://www.fkfkfk.com/studio2/mov/0026YM-Website_small_400x225.mov" rel="enclosure"> <img src="http://www.fkfkfk.com/studio2/mov/0026YM-Website_small_400x225.png" /></a></p>
<p class="hvlog"> <a href="http://www.fkfkfk.com/studio2/mov/0019IK-Website_small_400x225.mov" rel="enclosure"> <img src="http://www.fkfkfk.com/studio2/mov/0019IK-Website_small_400x225.png" /></a></p>
<p class="hvlog"> <a href="http://www.fkfkfk.com/studio2/mov/0014IU-Website_small_400x225.mov" rel="enclosure"> <img src="http://www.fkfkfk.com/studio2/mov/0014IU-Website_small_400x225.png" /></a></p>
<p class="hvlog"> <a href="http://www.fkfkfk.com/studio2/mov/0008V7-Website_small_400x225.mov" rel="enclosure"> <img src="http://www.fkfkfk.com/studio2/mov/0008V7-Website_small_400x225.png" /></a></p>
<p class="hvlog"> <a href="http://www.fkfkfk.com/studio2/mov/0001E9-Website_small_400x225.mov" rel="enclosure"> <img src="http://www.fkfkfk.com/studio2/mov/0001E9-Website_small_400x225.png" /></a></p>
<p>::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::</p>
<p><strong>LOCATION SCOUT #3</strong></p>
<p>This location was at the abandoned cement/grain factory.  It had great structures, however, the lighting inside was pretty low.  So it probably won&#8217;t be ideal for shooting.</p>
<p><img src="http://www.fkfkfk.com/studio2/images/cement_factory.jpg" /><br />
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::</p>
<p><strong>LOCATION SCOUT #2</strong></p>
<p>This location was brought to my attention by one of my friends. It&#8217;s located accross the bridge next to the abandoned fireworks stand.</p>
<p><img src="http://www.fkfkfk.com/studio2/images/day02.jpg" /><br />
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::</p>
<p><strong>LOCATION SCOUT #1</strong></p>
<p>The first day was just me on my bike with my Canon XTI dslr looking for interesting locations.  I wanted to find an urban that had lots of structures to weave in and out of.</p>
<p><img src="http://www.fkfkfk.com/studio2/images/day01.jpg" /></p>
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		<item>
		<title>Inspiration</title>
		<link>http://www.fkfkfk.com/studio2/?p=16</link>
		<comments>http://www.fkfkfk.com/studio2/?p=16#comments</comments>
		<pubDate>Mon, 31 Mar 2008 00:28:35 +0000</pubDate>
		<dc:creator>Fred</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.fkfkfk.com/studio2/?p=16</guid>
		<description><![CDATA[::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Leandro Fuez - Flower Machine

::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
The Holograms - MTV Bloom

::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Lowerground - Swisscom Ad

::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
STATED GOALS 
For my Studio 2 project, I will create an animation that will require matchmoving, lighting, and modeling that I will be able to incorporate into my visual effects reel as well as a motion/broadcast reel.   I plan to complete two shots [...]]]></description>
			<content:encoded><![CDATA[<p>::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::<br />
Leandro Fuez - <a href="http://leandrofeuz.com/motion/flower-maschine/" target="_blank">Flower Machine</a></p>
<p><img src="http://www.fkfkfk.com/studio2/images/flower.jpg" height="160" width="400" /><br />
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::</p>
<p>The Holograms - <a href="http://theholograms.free.fr/video/mtvbloom.mov" target="_blank">MTV Bloom</a></p>
<p><img src="http://www.fkfkfk.com/studio2/images/bloom.jpg" height="160" width="400" /></p>
<p>::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::</p>
<p>Lowerground - <a href="http://www.lowerground.com/Movies/Swisscom_480_h264.mov">Swisscom Ad</a></p>
<p><img src="http://www.fkfkfk.com/studio2/images/swiss.jpg" height="160" width="400" /></p>
<p>::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::</p>
<p><strong>STATED GOALS </strong></p>
<p>For my Studio 2 project, I will create an animation that will require matchmoving, lighting, and modeling that I will be able to incorporate into my visual effects reel as well as a motion/broadcast reel.   I plan to complete two shots comparable to the 3 examples given.</p>
<p>This will involve:<br />
1) Filming live action plates of urban environments<br />
2) Matchmove the live action plate<br />
3) R&amp;D on making animated objects flow/grow over the real objects<br />
4) Animate the objects<br />
5) Lighting<br />
6) Composite</p>
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